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Console

Console Screenshot

Measure It! Pro's console window offers some benefits over Unity's default console:

  • Tagging each entry with a full timestamp (Gametime, Frame, System time)
  • Readout of complex types: arrays, lists, dictionaries
  • Dynamically filter output by type (Log,Warning,Error) or identifier
  • Entries will be saved to the session dump
  • Entries are stored in a ringbuffer to prevent data flooding

Just call MIP.Print() instead of Debug.Log() and you're done.

  

 

Notes  & Timers

Notes Screenshot

Notes are used to display any kind of information in the data readout tree. They don't store any history and aren't shown in the graph view, but if you just want to see the latest value they're perfect and don't fill the session memory with needless data. A call to MIP.Note() is all you need to create a note. Like the console complex types are handled and presented in a readable manner.

Timers are much like notes, but they can be used as stopwatches. Unlike profiler slots, timers don't work on a frame scale. Just call MIP.BeginTimer() and MIP.EndTimer() to use a timer.

 Profiling <<   >> Debugging