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Most actions are available from the Curvy toolbar. For a clear presentation the shown actions vary by the current selection.
Most toolbar items filter the selection for supported objects and apply their action to all selected objects. E.g. if you select three splines and click Select Children, the Control Points of all three splines are selected.
Toolbar actions can be categorized in groups based on the current selected object.
These actions are always visible!
Some package related options
Preferences - opens Editor preferences
Online Manual - opens this documentation in your default browser
Curvy Website - opens Curvy's website in your default browser
Bug Report - lets you create a bug report
Info - Shows infos about the current version
Creates a GameObject
Shape - creates a new Curvy Spline and opens the shape wizard. The selected GameObject will become the parent of the new Spline
Spline Group - creates a Spline Group. All splines currently selected will be part of the new Spline Group!
Curvy Generator - creates a Curvy Generator
Toggles Spline drawing mode.
- press & hold down CTRL to enable/“arm” placement mode.
- additionally hold down Shift to raycast into the scene and create new Control Points at collision points
- use LMB to create a Control Point
- use RMB to create a new spline and connect the it's first Control Point to the currently selected Control Point and immediately create another Control Point on the new spline. I.e. it's the same as splitting a Spline and connecting the end points.
- Select a plane to restrict drawing to a certain plane
Selects all Control Points
Selects last Control Point
Selects first Control Point
Opens a wizard to set the spline's pivot. You then can set the pivot by selecting one of the presets or enter a percentage for each axis. The scene view shows a red spot to preview the new pivot point. Once satisfied, click Apply to apply the changes
Flips a spline's direction, i.e. the first ControlPoint is becoming the last
The scale of the spline's transform is applied to all Control Points, then resetted to (1,1,1)
Opens a wizard to apply Shapes
Opens the spline tools menu
Mesh Export wizard - quickly create a mesh from a shape
Synchronize from hierarchy - the spline rereads it's Control Points from the hierarchy
Selects the spline
Selects all Control Points
Selects previous Control Point
Selects next Control Point
Makes the current Control Point the first Control Point
Splits the spline, creating a new spline starting with the selected Control Point
Creates a connection
Projects Control Point(s) onto colliders using the Scene View camera looking direction
Edit current Generator