This is an old revision of the document!


Toolbar

Most actions are available from the Curvy toolbar. For a clear presentation the shown actions vary by the current selection.

You can define the button style (Icons, Text or both) as well as the button placement (Left,Right,Top,Bottom) in the Curvy Preferences

Selections

Most toolbar items filter the selection for supported objects and apply their action to all selected objects. E.g. if you select three splines and click Select Children, the Control Points of all three splines are selected.

Reference

Toolbar actions can be categorized in groups based on the current selected object.

Global

These actions are always visible!

You can disable the global toolbar using the Show Global Toolbar option in the Editor Preferences

Options

Some package related options

Content

Preferences - opens Editor preferences

Online Manual - opens this documentation in your default browser

Curvy Website - opens Curvy's website in your default browser

Bug Report - lets you create a bug report

Info - Shows infos about the current version

Create

Creates a GameObject

Content

Shape - creates a new Curvy Spline and opens the shape wizard. The selected GameObject will become the parent of the new Spline

Spline Group - creates a Spline Group. All splines currently selected will be part of the new Spline Group!

Curvy Generator - creates a Curvy Generator

Draw Spline

Toggles Spline drawing mode.

When enabled,

  • press & hold down CTRL to enable/“arm” placement mode.
  • additionally hold down Shift to raycast into the scene and create new Control Points at collision points
  • use LMB to create a Control Point
  • use RMB to create a new spline and connect the it's first Control Point to the currently selected Control Point and immediately create another Control Point on the new spline. I.e. it's the same as splitting a Spline and connecting the end points.
  • Select a plane to restrict drawing to a certain plane

Spline

Select Children

Selects all Control Points

Select Previous

Selects last Control Point

Select Next

Selects first Control Point

Set Pivot

Opens a wizard to set the spline's pivot. You then can set the pivot by selecting one of the presets or enter a percentage for each axis. The scene view shows a red spot to preview the new pivot point. Once satisfied, click Apply to apply the changes

Flip

Flips a spline's direction, i.e. the first ControlPoint is becoming the last

Normalize

The scale of the spline's transform is applied to all Control Points, then resetted to (1,1,1)

Shape

Opens a wizard to apply Shapes

Opening the wizard will alter the existing spline immediately and permanently. There's no Undo for this operation

Tools

Opens the spline tools menu

Content

Mesh Export wizard - quickly create a mesh from a shape

Synchronize from hierarchy - the spline rereads it's Control Points from the hierarchy

This is needed if you manually rearrange Control Points in the hierarchy, e.g. switch order, copy&paste, duplicate etc..

Control Point

Select Parent

Selects the spline

Select Children

Selects all Control Points

Select Previous

Selects previous Control Point

Select Next

Selects next Control Point

Set First

Makes the current Control Point the first Control Point

Split

Splits the spline, creating a new spline starting with the selected Control Point

Connect

Creates a connection

Camera project

Projects Control Point(s) onto colliders using the Scene View camera looking direction

Curvy Generator

Edit current Generator

Last modified: 2017/04/05 19:58 by Jake