Smooth Edge Tangent

Enable to smooth the end tangent towards the next segment's orientation. This is most useful for linear splines to prevent sharp orientation breaks.

Bake Orientation

(Dynamic orientation only) Enable to automatically set the transform's rotation to the calculated dynamic orientation. To set the rotation only once, disable this option and use the button below.

Orientation Anchor

(Dynamic Orientation only)

When enabled, this Control Point acts as an orientation “target” in dynamic Orientation mode.


(Orientation Anchor only)

Using this option you can add a swirl to the current “anchor group”. An Anchor group ranges from the current Control Point up to the next defined Orientation Anchor (or the end). Options are:

  • Segment - swirl over each segment
  • AnchorGroup - swirl over the whole Anchor Group at a constant F distance
  • AnchorGroupAbs - swirl over the whole Anchor Group at a constant world unit distance

(Swirl only) The number of 360° turns swirl should apply

Bezier Options

(Bezier splines only)

Auto Handles

If enabled, handle direction is automatically set to form a smooth curve


(Auto Handles only) The handle length in % of the adjacent segment length to use when automatically placing handles

Handle In

The incoming handle position in local coordinates

Handle Out

The outgoing handle position in local coordinates

TCB Options

(TCB splines only)

Local Tension/Continuity/Bias

If enabled, individual TCB values are used instead of the values defined at the spline

Synchronize TCB

If enabled, a single value is used for both start and end of a segment. If disabled, each side can be parametrized separately.


Individual TCB values

Meta CG Options

The following values are used by some Curvy Generator modules.

The metadata component is created automatically by Curvy


The material ID of the segment

Hard Edge

Determines if the Control Point forms a hard edge, i.e. an additional vertex will be created when using this spline as an extrusion shape

Max Step Distance

The maximum distance in world units between two generated vertices of this segment. Used by some extrusion modules

Extended UV

Use this section to define UV's U for a cross section point.


If enabled, creates an UV island at this point.

Explicit U

Defines an explicit U value to be used inside an UV island

First U

Defines either the very first U value used by an open (non-closed) cross section or the last U value of the previous UV island

Second U

Defines either the last U value used by an open (non-closed) cross section or the first U value of the next UV island

Last modified: 2015/09/23 14:21 by Jake