Table of Contents

Volume Caps

Creates a flat cap mesh at a Volumes' extends.

Slots

Input

  • Volume - Volume to build caps for
  • Volume[] (Holes) - Volumes to add as holes

Output

  • VMesh[] - array of resulting VMeshes

Reference

General

Start Cap / End Cap

Determines if cap is being build:

  • Yes - Build cap
  • No - Don't build cap
  • Auto - Build cap only if the volume isn't closed (i.e. the caps would be visible)
Reverse Normals

If enabled, the mesh normals will be inverted

Generate UV

If enabled, UV will be calculated

Start Cap

Swap UV

Whether to swap U and V

Keep Aspect

Options to keep texel size proportional:

  • Off - No Aspect correction is applied
  • ScaleU - U is scaled to keep texel size proportional
  • ScaleV - V is scaled to keep texel size proportional
UV Rotation

Defines texture rotation

UV Offset

Offsets UV, like default Unity material settings

UV Scale

Scales UV, like default Unity material settings

Material

The Unity material to use

End Cap

Clone Start Cap

If enabled, the material settings from the Start Cap are being used. If disabled, you can enter individual material settings for the end cap.

Last modified: 2015/09/21 13:20 by Jake