Input Spline Path
- <span em>Path<span>
You can either assign a spline from the scene or create a managed spline resource.
Lets you define what parts of the source spline are used by subsequent modules. For example, if you set Range from CP0001 to CP0002 of a spline, only that segment is used from the source. If a subsequent module like Shape Extrusion uses a length of 1 then, the segment formed by CP0001 will be used instead of the whole spline.
Defines the starting Control Point. If the source spline is closed and no End CP is set, this results in a “shift”, i.e. the choosen CP will act as the beginning of the spline.
Defines the end Control Point.